Wednesday, March 08, 2006

Actually, Origami is Boring

So, turns out MS's Origami isn't a direct competitor for PSP or iPod marketshare, but rather an ultra mobile PC aimed at tech savvy consumers who don't want to lug around a laptop.

That video of Halo on the Origami = total marketing bullpoo.

Oh, and the price is going to be around $1000. I'm officially uninterested.

Monday, March 06, 2006

Origami Never Sounded So Fun

On March 9, it looks like Microsoft is ready to announce its bid to take over the handheld market with its pocket PC-esque Origami device. Right now, the site contains only a teaser ad, but promises more on the 9th.

Some concept photos show Halo on the screen. If Origami takes current Xbox disks rather than an Origami-only format, this is really exciting. I would say it isn't likely, but it seems MS might champion Origami as a do-all handheld rather than just a gaming system. It may cost an arm and a leg, however I'm willing to pay more for a kick-ass device if I can play the games I already own on it. Further, I may even buy games I normally wouldn't. For instance, I don't play Xbox Live, but I might buy multiplayer friendly games for the Origami if it meant I could hop in to a quick frag-fest while waiting for my plane.

Wednesday, March 01, 2006

Limited Edition Video Games

This article at GameSpot addresses the problem with overpriced, under-scwhagged collector's editions of video games.

I agree with Ocampo on some counts:

  1. The Halo 2 collector's edition was worth it for $5 extra bucks. The "making of" documentary was fun and informative.

  2. A lot of these editions aren't worth the money. For instance, being able to play earlier iterations of Doom on the Xbox Doom 3 Limited Edition is fun for 30 seconds, and not worth $10.

  3. The simple solution is to just not buy these collector's editions.

I like stuff like this, though, so here's what I think game companies should do. Offer Limited Editions with some extra stuff than the regular version, but don't charge any extra money. Make them actual limited editions, as in, only a small number are being made. People like me may be more willing to shell out full price for a new limited edition rather than waiting until the game drops in price months later. So, maybe game company X gets my $50 day of release for the limited edition rather than my $20 for a regular, discounted version 6 months later. Or, not any of my money at all, b/c I buy it used.

Bioware did this with Jade Empire. The Limited Edition had a whole new playable character but cost the same as the regular edition.

I don't need a plastic Death Star with my new Star Wars game. I want some extra maps or vehicles or something because I agreed to buy your game when it first came out.